Scratch
Scratch Coding Classes for Kids
Games, stories, and animation with live mentors — the friendliest first coding course
- Grades
- Class 3–8
- Duration
- 28 live sessions
- Projects
- 6 game projects
- Rating
- 4.8 (260+)

6 Game Projects
- Scratch Stage, sprites, Motion, Looks & Events from day one
- Catch the Cat, Maze Escape, Fruit Catcher & Space Shooter
- Conditions, loops, variables, broadcasts & game states
- 28 live sessions of project-based Scratch classes
What Scratch covers
GeekashramJr's Scratch course teaches Class 3–8 students block-based coding through six live modules: Scratch studio basics, keyboard-controlled games, conditions and sensing, loops with scores and timers, broadcasts and game states, and a multi-level adventure capstone. Across 28 live sessions, children build an interactive story, Catch the Cat, Maze Escape, Fruit Catcher, Space Shooter, and a final adventure game — learning sequences, events, Motion, Looks, if/if-else, loops, variables, and sprite communication with live mentor support.
By the end, your child will have
- Created an interactive story where a character moves, talks, changes costumes, and responds to the player
- Coded playable games — Catch the Cat, Maze Escape, Fruit Catcher, and Space Shooter — with scores, lives, and keyboard controls
- Designed, debugged, and presented a multi-level adventure capstone using broadcasts, variables, and game states
- Live mentor-led sessions
- 28Live mentor-led sessions
- Games and story projects
- 6Games and story projects
- Mentor attention available
- 1:1Mentor attention available
- Beginner-friendly band
- Class 3–8Beginner-friendly band
This course is for your child if they are…
A Young Storyteller
Loves characters, comics, or make-believe and wants them to move and talk on screen.
A First-Time Coder
New to programming and needs colourful blocks instead of typing syntax.
A Game Player
Wants to build chase games, mazes, and shooters instead of only playing them.
A Future Python Learner
Ready to master sequences, conditions, and loops visually before moving to typed code.
Scratch syllabus at a glance
Typical full-course pace: 28 live sessions. Modules run in order, and mentors adjust depth to the student.
| # | Module | Duration | Topics covered | Projects |
|---|---|---|---|---|
| 1 | Scratch Studio | 4 sessions | Scratch interface, Stage, sprites, and backdrops; Basic blocks: Motion, Looks, and Events; Move a sprite, change backdrop, and make a sprite speak; Simple costume swaps and beginner animation | My First Interactive Story — a character that moves around a scene, talks, changes costumes, and interacts with the user |
| 2 | Catch the Cat | 4 sessions | Sequences, Events, Motion, and Looks; Keyboard controls and sprite movement; Costume changes and walk-cycle animations; Basic player–sprite interaction | Catch the Cat — player controls a character and tries to catch a moving cat |
| 3 | Maze Escape | 5 sessions | Conditions and decision-making; if and if-else blocks; Sensing: touching sprite, touching colour, keyboard; Operators for comparisons and simple logic | Maze Escape Game — navigate a character through a maze while avoiding walls and reaching the destination |
| 4 | Fruit Catcher | 5 sessions | repeat and forever loops; Variables for score, lives, and timers; Falling objects and catch / miss game logic; Increasing difficulty as the score grows | Fruit Catcher — catch falling fruits, increase score for correct catches, and lose points or lives when objects are missed |
| 5 | Space Shooter | 5 sessions | Broadcasts and communication between sprites; Multiple sprites working as a team; Start / restart screens and level changes; Score, lives, and advanced game-state interactions | Space Shooter — control a spaceship, shoot enemies, maintain score and lives, and move between game states |
| 6 | Adventure Game | 5 sessions | Project integration: movement, conditions, loops, variables, scoring, lives, broadcasts, and animations; Game design: levels, win/lose states, and player experience; Build → test → debug → improve → present; Advanced Scratch habits: naming sprites, comments, and tidy scripts | Final Capstone: Adventure Game — a multi-level game combining movement, conditions, loops, variables, scoring, lives, broadcasts, and animations |
Projects students actually build
A sample of the work that comes out of Scratch — every one built live with a mentor, not followed along from a video.

My First Interactive Story
A character moves around a scene, talks with say/think bubbles, switches costumes, and reacts when the player clicks or presses a key — first Motion, Looks, and Events.
- Sprites
- Motion
- Looks
- Events

Catch the Cat & Maze Escape
A chase game with keyboard controls and costume animation, then a maze where touching walls or colours triggers if/if-else decisions — sensing and operators in action.
- Keyboard
- Sensing
- if / if-else
- Operators

Fruit Catcher, Space Shooter & Adventure capstone
Falling-fruit scoring with timers and lives, a spaceship shooter with broadcasts and level changes, then a multi-level adventure game students test, debug, and present.
- Loops
- Variables
- Broadcasts
- Game design
Skills covered
- Scratch Stage & sprites
- Motion, Looks & Events
- Conditions & loops
- Variables & broadcasts
- Game design
Prerequisites & who can join
No prior coding experience needed. Designed for Class 3–8 beginners. A laptop or desktop with a modern browser (Scratch runs in Chrome, Edge, or Safari), webcam, and stable internet is enough to start.
- Grade range
- Class 3–8
- Estimated duration
- 28 live sessions
- Class format
- Live online with GeekashramJr mentors
Scratch — questions parents ask
Straight answers on syllabus depth, projects, pace and pricing for live Scratch classes.
GeekashramJr's Scratch course teaches Class 3–8 students block-based coding through six live modules: Scratch studio basics, keyboard-controlled games, conditions and sensing, loops with scores and timers, broadcasts and game states, and a multi-level adventure capstone. Across 28 live sessions, children build an interactive story, Catch the Cat, Maze Escape, Fruit Catcher, Space Shooter, and a final adventure game — learning sequences, events, Motion, Looks, if/if-else, loops, variables, and sprite communication with live mentor support.
Scratch is taught live module by module (28 live sessions). Parents can review the full syllabus table on this page — topics, projects, and typical session time per module — plus download the curriculum brochure.
Students complete mentor-guided projects throughout the course. By the end they typically have: Created an interactive story where a character moves, talks, changes costumes, and responds to the player; Coded playable games — Catch the Cat, Maze Escape, Fruit Catcher, and Space Shooter — with scores, lives, and keyboard controls; Designed, debugged, and presented a multi-level adventure capstone using broadcasts, variables, and game states. Sample project screenshots and walkthroughs are shown above.
Scratch is for students in Class 3–8 (Class 3 to 12 at GeekashramJr). No prior coding experience needed. Designed for Class 3–8 beginners. A laptop or desktop with a modern browser (Scratch runs in Chrome, Edge, or Safari), webcam, and stable internet is enough to start.
GeekashramJr Explorers starts at ₹499 per session (5 students), Champions is ₹799 per session (3 students), and Super Mentors 1:1 is ₹999 per session. Try a session to see the teaching style before choosing a plan. The trial fee is adjusted on enrolment.
Classes are live online with GeekashramJr mentors — not passive video courses. Students get real-time feedback, debugging help, and project reviews in every session.
Yes. Scratch uses colourful drag-and-drop blocks so Class 3–8 beginners learn sequences, loops, conditions, and events without typing errors. Students build games and stories they can play immediately, which is why we recommend Scratch before Python for younger learners.
Students build six projects: an interactive story, Catch the Cat, Maze Escape, Fruit Catcher, Space Shooter, and a multi-level Adventure Game capstone — covering movement, sensing, scores, lives, broadcasts, and game states.
No. Scratch is block-based. Mentors teach Motion, Looks, Events, Control, Sensing, and Variables by snapping blocks together in the official Scratch editor in the browser — no prior typing or English spelling pressure.
When your child can finish Scratch games confidently — often Class 4–7 — they can move to Python with AI (Class 4–12) or Web Development. Mentors use the trial session to recommend the next track based on typing comfort and interest.
Related reading
Parent guides and STEM articles that pair well with Scratch.
- Coding for Kids6 Minutes
Python vs Scratch: Which Should My Child Learn First? | 2026
For Class 3–5 kids, Scratch is usually the better first step; Python is better once they can type and follow longer instructions. This parent guide compares Scratch vs Python by age, learning style, and what to choose next.
Read - Coding for Kids7 Minutes
What Age Should Kids Start Learning to Code? Parent Guide | 2026
Most kids can start coding around ages 7–8 with visual tools; typed languages like Python usually fit better from Class 5–6. Here is a clear age-by-age parent guide for when to start coding in 2026.
Read - Coding for Kids12 Minutes
Coding for Kids: The Complete Parent's Guide (Ages 6–18)
Not sure when your child should start coding, or whether to pick Scratch, Python, or something else? This friendly parent's guide covers ages 6–18, courses, screen time, and simple next steps—without the jargon.
Read - Coding for Kids7 Minutes
Is Coding Good for an 8-Year-Old? Best Age to Start Coding | 2026
Yes — coding is good for most 8-year-olds when lessons are visual, short, and project-based. This 2026 parent guide covers the best age to start, Scratch vs Python, screen-time worries, and how to choose the first coding class.
Read - Coding for Kids7 Minutes
Best Coding Language for Kids in 2026: Scratch vs Python vs JavaScript
The best coding language for kids in 2026 depends on age: Scratch for ages 7–10, Python for Class 6+ and teens, JavaScript for websites, and robotics for hands-on builders. Compare options and pick the right first path.
Read
Not sure which track fits your child?
Book a 45-minute trial session. A mentor works with your child, sees how they think, and recommends the track. The trial fee is adjusted if you continue.