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Entrepreneurship

Startup & Entrepreneurship Course for Kids

30-hour Startup & Entrepreneurship Program — from idea to market for Class 6–12

Grades
Class 6–12
Duration
31 live sessions
Projects
11 modules
Rating
4.9 (96+)
GeekashramJr student in black Geekashram polo building a startup idea into a pitch

30 Classes

  • Spot problems & generate innovative startup ideas
  • Talk to customers, validate ideas & build a simple MVP
  • Business model, costing, branding, funding & pitch deck
  • 31 live sessions of project-based classes

What Entrepreneurship covers

GeekashramJr's Startup & Entrepreneurship course is a 30-hour live program for Class 6–12 students covering 11 modules: entrepreneur mindset, idea generation, customer discovery, MVP design, business model & costing, branding, legal basics, funding awareness, pitch deck creation, and a virtual Demo Day. Students keep a Startup Journal and leave with a validated idea, simple prototype, and pitch presentation.

By the end, your child will have

  • Validated a startup idea with customer interviews and a completed Startup Journal
  • Built a no-cost MVP prototype and a business model canvas with pricing logic
  • Delivered a Demo Day pitch with slide deck and mentor feedback
Live entrepreneurship classes
31Live entrepreneurship classes
Modules from idea to Demo Day
11Modules from idea to Demo Day
Prototype & pitch deck built
MVPPrototype & pitch deck built
Virtual Demo Day showcase
DemoVirtual Demo Day showcase

This course is for your child if they are…

  • A Problem Spotter

    Notices everyday frictions at home, school, or in the community and wants to fix them.

  • A Young Founder

    Dreams of building something of their own — Borders, services, or digital products.

  • A Confident Communicator

    Wants to pitch ideas clearly, talk to customers, and present on stage or online.

  • A Future Leader

    Ready for design thinking, business basics, and India's startup ecosystem.

Entrepreneurship syllabus at a glance

Typical full-course pace: 31 live sessions. Modules run in order, and mentors adjust depth to the student.

Entrepreneurship modules, duration, topics and projects
#ModuleDurationTopics coveredProjects
1Becoming an Entrepreneur2–3 hoursJob vs business vs startup vs innovation; Growth mindset and learning through iteration; Problems as opportunities: needs, wants, and luxuriesNote 20 problems from home/school; Interview family about daily bottlenecks
2Finding Ideas2–3 hoursMethods of finding ideas from experience and tech shifts; Brainwriting, Crazy 8, and mind-mapping; Filter matrix: passion, skills, market size, and impactGenerate 50 startup concepts; Filter down to Top 3 ideas
3Customer Discovery2–3 hoursUser vs customer vs decision maker; Neutral interview questions and unbiased feedback; Problem validation with simple surveysCustomer persona sheet; Interview 10 potential customers; Collect 15 survey responses
4Design Thinking2–3 hoursEmpathize, Define, Ideate, Prototype, Test; SCAMPER and the 5 Whys; Paper MVPs, Canva, and Figma mockupsBuild a no-cost visual prototype / MVP
5Business Fundamentals2–3 hoursValue proposition canvas; Business Model Canvas (9 sectors, youth-friendly); Fixed vs variable costs, pricing, and margins1-page business model; Expense list for 10 units
6Branding & Marketing2–3 hoursBrand name, logo, and tagline; Word-of-mouth vs Instagram and WhatsApp Business; Sales skills: utility over specsCanva logo & catchphrase; Product launch poster; Sell Me This Pen exercise
7Technology & AI2 hoursAPIs, maps, AI helpers, and automation in startups; Canva, Google Forms, Sheets, and LLM promptsOutline one automation layer; Finalize digital pitch poster
8Legal Basics2 hoursSole Proprietorship, LLP, Pvt Ltd; PAN, GST, Udyam; Startup India, trademarks, copyrights, and patents; Ethics: privacy, governance, and social impactTrademark name search; List 3 core company values
9Funding & Ecosystem2–3 hoursBootstrapping, crowdfunding, angels, VC, and grants; Atal Innovation Mission, incubators, and state cells; Student innovation challenges and Inspiration AwardsPhase 1 startup budget; Identify one challenge to enter
10Pitch Masterpiece2–3 hoursProject report: summary, market size, costs, growth; 8–12 slide pitch deck in Canva; Pitching skills, webcam presence, and break-even basicsDraft report; Pitch deck; Financial estimation sheet
11Demo Day3 hours · Demo DayMock presentation and peer review; Grand virtual Demo Day with mentors and incubators; Awards and completion credentialsDemo Day pitch & prototype showcase

Projects students actually build

A sample of the work that comes out of Entrepreneurship — every one built live with a mentor, not followed along from a video.

  • Student entrepreneurship MVP and customer discovery project

    Customer discovery & MVP

    Students interview real users, document pain points, and build a paper or digital MVP to test their solution hypothesis.

    • Interviews
    • MVP
    • Validation
  • GeekashramJr entrepreneurship business model student work

    Business model & brand kit

    A one-page business model, simple brand name/logo direction, and cost sheet — teaching pricing and positioning.

    • Business model
    • Branding
    • Costing
  • Student Demo Day pitch deck screenshot from entrepreneurship course

    Demo Day pitch deck

    A 5–8 slide pitch covering problem, solution, market, and ask — presented live to mentors on Demo Day.

    • Pitching
    • Slides
    • Presentation

Skills covered

  • Idea generation
  • Customer discovery
  • MVP prototyping
  • Business model canvas
  • Branding & pricing
  • Pitch decks

Prerequisites & who can join

Designed for Class 6–12. No prior business experience needed — a laptop or tablet, stable internet, and curiosity about problems around them is enough to start. Students keep a Startup Journal throughout the course.

Grade range
Class 6–12
Estimated duration
31 live sessions
Class format
Live online with GeekashramJr mentors

Entrepreneurship — questions parents ask

Straight answers on syllabus depth, projects, pace and pricing for live Entrepreneurship classes.

GeekashramJr's Startup & Entrepreneurship course is a 30-hour live program for Class 6–12 students covering 11 modules: entrepreneur mindset, idea generation, customer discovery, MVP design, business model & costing, branding, legal basics, funding awareness, pitch deck creation, and a virtual Demo Day. Students keep a Startup Journal and leave with a validated idea, simple prototype, and pitch presentation.

Entrepreneurship is taught live module by module (31 live sessions). Parents can review the full syllabus table on this page — topics, projects, and typical session time per module — plus download the curriculum brochure.

Students complete mentor-guided projects throughout the course. By the end they typically have: Validated a startup idea with customer interviews and a completed Startup Journal; Built a no-cost MVP prototype and a business model canvas with pricing logic; Delivered a Demo Day pitch with slide deck and mentor feedback. Sample project screenshots and walkthroughs are shown above.

Entrepreneurship is for students in Class 6–12 (Class 3 to 12 at GeekashramJr). Designed for Class 6–12. No prior business experience needed — a laptop or tablet, stable internet, and curiosity about problems around them is enough to start. Students keep a Startup Journal throughout the course.

GeekashramJr Explorers starts at ₹499 per session (5 students), Champions is ₹799 per session (3 students), and Super Mentors 1:1 is ₹999 per session. Try a session to see the teaching style before choosing a plan. The trial fee is adjusted on enrolment.

Classes are live online with GeekashramJr mentors — not passive video courses. Students get real-time feedback, debugging help, and project reviews in every session.

A 30-hour program where students spot problems, generate startup ideas, talk to customers, build an MVP, create a business model and pitch deck, and present on Demo Day.

The program is designed for Class 6–12 students who want to learn entrepreneur mindset, customer discovery, and pitching — with a Startup Journal built throughout the course.

Demo Day is the final showcase where students present a short pitch deck covering problem, solution, market, and ask — with live mentor feedback.

Students leave with a validated idea, simple MVP prototype, business model basics, and pitch practice. The goal is founder skills and confidence — not pressure to launch a company overnight.

Parent guides and STEM articles that pair well with Entrepreneurship.

Not sure which track fits your child?

Book a 45-minute trial session. A mentor works with your child, sees how they think, and recommends the track. The trial fee is adjusted if you continue.

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